Indiana Jones Wii is fun, but annoying

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Since we finished Lego Star Wars last month, my daughter and I have moved onto Lego Indiana Jones on the Wii. It’s a fun two-player cooperative game just like the Star Wars version, but just going through the first two sections (“Raiders of the Lost Ark” and “Temple of Doom”) we’ve run into quite a few annoying problems.

Twice we hit a spot where we were unable to continue and had to start the entire level over: The first was during the chase of the ark on the military trucks near the end of “Raiders.” You have to jump from truck to truck, fighting the soldiers until the driver of the truck hops out. Once you beat him, you jump in the truck (using the C button) and drive forward to the next set of trucks. Well, on the first set of trucks we defeated the driver but the prompt to press the C button would not appear, so we couldn’t get into the truck. It just kept driving on, without a driver. Since we couldn’t get in to accelerate up to the next set of trucks, we had to start all over (and that second time, the C button worked). The next time we got stuck was near the beginning of “Doom” when you’re working your way up to the palace from the devastated village. You need all three characters (Indy, Short Round, and Willie) to step on switches at the end to open the palace doors. The problem was, we accidentally moved Willie (who was riding an elephant) into a pit she could not get out of. She kept re-spawning and then immediately dying over and over again. So we had the start that level over as well. Apparently we’re not the only ones who have run into these glitches, and others.

Another annoying thing is that you can’t skip the long cutscenes. After you seen it once, you just want to get past it and start playing. Well, you can’t. The same goes for the Video Room in the college: once you start watching one of the cutscene videos, you’re stuck watching the whole thing. When you have to play a few levels over, this gets annoying very quickly. In a similar vein, the animations on the map as you switch from level to level take a long time, something else you can’t skip. Each movie has 6 levels. If you’re at the college and want to play level 5, you have to sit and wait for the little red travel line on the map to draw its path through levels 1 to 5 first.

Oh well, it’s still a fun game to play …

2 Comments

  1. We ran into TWO more bugs last night on the first level of “The Last Crusade” (“The Hunt for Sir Richard”). The game completely locked up the first time we tried to go through the hole in the library floor into the catacombs (I had to reboot the Wii, so it’s possible that was some sort of coincidence with a hardware problem). Then, when we had started the level over, I somehow got my character to fall off the of map. I had Elsa bouncing on an awning and she jumped over the building and landed on the other side where I couldn’t see her. Using the little green arrow that indicates where your character is off-screen, I was able to walk around and eventually get back into the canal so I could swim and the game recognized I was back on the map.

    Man, this game is chock full of bugs.

  2. Another one! If you create custom characters in the Art Room and then select the car icon to play with them, you get stuck in the room. The door won’t open to let you out, and the + button on the remote doesn’t bring up the normal pause menu, it just pauses the game. So the only way out that we could find was to, what else? Reset the game again. sigh

    At least at this point we’ve completed Story Mode for all three movies. Now we have to go back in Free Play mode to collect the rest of the artifacts and treasure … which is a lower priority.

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